More details and instructions for each session will be shared on this page soon. Detailed information will also be shared directly with corresponding authors
| Time in PDT | Wednesday 28/9 | Thursday 29/9 | Friday 30/9 | Saturday 01/10 |
|---|---|---|---|---|
| 7:30am-12pm | Registration Atrium |
Registration Atrium |
Registration Atrium |
Workshops (H) Tutorials (H) Doctoral Consortium (H) Locations available through respective links above |
| 8:00am-8:30am | Chairs Welcome (H) Asia Pacific Hall |
Opening Remarks (H) Asia Pacific Hall |
Opening Remarks (H) Asia Pacific Hall |
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| 8:30am - 9:45am | Opening Keynote (H) Bongshin Lee Asia Pacific Hall |
10-Year Impact Award (H) Asia Pacific Hall |
Closing Keynote (H) Chris Harrison Asia Pacific Hall |
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| 9:45am-10:30am | Break | Break with Student Design Competition (P) Room 320-370 |
Break with Posters and Demos (V) Room 320-370 |
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| 10:30am-11:45am | Paper Session 1: Input and Interaction Asia Pacific Hall |
Paper Session 4: Monitoring People Asia Pacific Hall |
Panel Session (H) Asia Pacific Hall |
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| 11:45am-2:00pm | Lunch Break | Town Hall (11:45am-12:30pm) Lunch Break (12:30pm-2:00pm) |
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| 2:00pm - 3:15pm | Paper Session 2: Understanding People and Robots Asia Pacific Hall |
Paper Session 5: On your bike Asia Pacific Hall |
Paper Session 7: Protecting People Asia Pacific Hall |
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| 3:15pm - 3:45pm | Break | Break with Posters and Demos (P) Room 320-370 |
Break with Sponsor's Presentations (H) Room 320-370 |
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| 3:45pm - 5:00pm | Paper Session 3: In your Car Asia Pacific Hall |
Paper Session 6: Augmenting your Reality Asia Pacific Hall |
Paper Session 8: Assisting People with Technology Asia Pacific Hall |
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| 5:00pm - 5:45pm | Break | Break with Student Design Competition (V) Room 320-370 |
Closing Remarks and Awards (H) Asia Pacific Hall |
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| 6:00pm - 8:30pm | Conference Reception (P) Steamworks Pub |
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Wednesday September 28, 10:30am
Wednesday September 28, 2:00pm
Wednesday September 28, 3:45pm
AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving Thursday September 29, 10:30am
How Does Sleep Tracking Influence Your Life? Experiences from a Longitudinal Field Study with a Wearable Ring
Thursday September 29, 2:00pm
Free as a Bird, but at What Cost? The Impact of Street Networks on the User Experience of As-The-Crow-Flies Navigation for Cyclists Thursday September 29, 3:45pm
Friday September 30, 2:00pm
Friday September 30, 3:45pm
OneButtonPIN: A Single Button Authentication Method for Blind or Low Vision Users to Improve Accessibility and Prevent Eavesdropping
People generate and consume a significant amount of data in their daily lives. Such data holds great promise for empowering them in work, social, and personal contexts. Over the last few decades, data visualization has shown to be a powerful means to understand and communicate data. However, visualization research has traditionally focused on limited aspects of how people interact with data. The majority of the research has targeted a desktop environment, equipped with a mouse and keyboard, for a particular group of people, such as data experts or non-disabled individuals. I argue that we should design and develop for a broader scope of activities and contexts people engage in with data, as well as the audience who perform such activities. In this talk, I will present fluid, flexible, and engaging data interaction experiences I have explored in non-desktop contexts, leveraging advancements in input and interaction technologies. Synergistically combining multiple input modalities, such as pen, touch, and speech can facilitate fluid data interaction on wall-size displays and mobile devices. In addition, smartphones and smartwatches can enable data collection activities, accommodating diverse personal needs and goals. I will also suggest exciting research opportunities we can pursue in enriching data interaction experiences for a broader audience.
Bongshin Lee is a Senior Principal Researcher at Microsoft Research. She conducts research on data visualization, human-computer interaction, and human-data interaction, focusing on the design, development, and evaluation of novel visualization and interaction techniques. Lee strives to empower people to achieve their goals by leveraging data, visualization, and technological advancements. She explores innovative ways to help people interact with data, by supporting easy and effective data collection, data exploration & analysis, and data-driven communication. Lee is the Chair of the IEEE VGTC (Visualization and Graphics Technical Community) and a member of the IEEE Visualization Executive Committee and ACM ISS Steering Committee. She was inducted into the IEEE Visualization Academy in 2020. Lee currently serves as the Overall Papers Co-Chair for VIS 2022. She served as the General Co-Chair for ISS 2019 and IEEE PacificVis 2017, Subcommittee Co-Chair for ACM CHI 2021 \& 2022 (for the Visualization Subcommittee), Overall Papers Co-Chair for VIS 2021, as well as Papers Co-Chair for IEEE InfoVis 2015 & 2016, and IEEE PacificVis 2018. Lee received her PhD in Computer Science from the University of Maryland at College Park in 2006.

Human-Computer Interaction (HCI) is very often described as a practical and applied field, tackling real problems faced by real users. And yet, our real-world orientation seems to rarely translate into real-world impact. There are surprisingly few startups coming out of the large HCI community, and very few people among us can rightly claim “that feature [or product] came from my paper!” This naturally begs the question: “Why are we doing all this research if it’s never adopted?!” In this keynote talk, I will attempt to unpick the forces at play behind this substantive issue, drawing on both historical examples and my own experiences as an academic and entrepreneur. In short, there is a constellation of factors – big and small – that contribute to a sort of innovation “fog of war”. Second, it may be that we are over-focused on being practical and applied, when we should be more impractical and decoupled from today’s reality, and instead be planting impactful seeds for the future.
Chris Harrison is an Associate Professor of Human-Computer Interaction at Carnegie Mellon University. Dr. Harrison leads the Future Interfaces Group (www.figlab.com), broadly investigating novel sensing and interactive technologies. Dr. Harrison has authored more than 100 peer-reviewed papers and his work appears in more than 40 books. For his innovations, Harrison has been named as a Top 35 Innovator by MIT Technology Review, a Top 30 Scientist by Forbes, and a World Economic Forum Young Scientist. Harrison has also been named a fellow by the Packard Foundation, Sloan Foundation, Google, Qualcomm and Microsoft Research. He is also co-founder and CTO of Qeexo, a CMU spinoff working at the intersection of interactive technologies and artificial intelligence. His website is (www.chrisharrison.net).
We are pleased to present this year’s 10-year impact award to Drs. Shiri Azenkot and Shumin Zhai for their paper at MobileHCI 2012 entitled Touch behavior with different postures on soft smartphone keyboards.

Shiri Azenkot is an Associate Professor at the Jacobs Technion-Cornell Institute at Cornell Tech and the Technion. She is a member of the Information Science field at Cornell University. She is broadly interested in human-computer interaction and accessibility. Professor Azenkot’s research focuses on enabling people with disabilities to have equal access to information via mobile and wearable devices. She received a Ph.D. in Computer Science from the University of Washington in 2014, where she was awarded the Graduate School Medal, an NSF Graduate Research Fellowship, and an AT&T Labs Graduate Fellowship. She also holds a B.A. in Computer Science from Pomona College.

Shumin Zhai is currently a Principal Scientist at Google where he leads and directs research, design, and production of user interface technologies such as touch gesture input, haptics, voice and text inputs, and interaction methods. His and his colleagues’ work at Google has been featured in Android and Pixel products that touch users worldwide. Shumin’s past research had made contributions to both theoretical models of HCI and practical inventions such as gesture typing (aka SHARK/ShapeWriter). From 2009 to 2015, he served as the Editor-in-Chief of ACM TOCHI. He is a Member of the CHI Academy, Fellow of the ACM, and inductee to the University of Toronto’s Engineering Alumni Hall of Distinction.
Technological advances combined with societal shifts have changed how and where people work and learn. The Covid-19 pandemic forced a sudden and broad shift to remote work and learning, which resulted in dramatic, sustained, and evolving change. What is the role of the MobileHCI community in facilitating work and learning in non-traditional environments such as homes, cars, public transportation and spaces? What are the pressing challenges in designing, implementing, and evaluating systems that support work and learning in mobile environments? This panel will bring together interdisciplinary perspectives to discuss these questions.
Dr. Amanda McGowan is an Assistant Professor in the Department of Psychology at Concordia University, Montréal. Dr. McGowan completed her PhD at Michigan State University and postdoctoral training at the University of Pennsylvania. Combining ambulatory assessment, psychophysiological measures, and network science tools, her research aims to uncover relationships between lifestyle behaviours and wellness with the aim of designing scalable mobile health solutions that enhance well-being by engaging people where they spend their time--at home, school, or as they go about their daily routines in their neighbourhoods.
Dr. Andreas Butz is a professor of Human-Computer Interaction in the CS department of LMU Munich, Germany. He is interested in physical and tangible interaction, as well as interaction in Ubiquitous Computing, and lately also with robots or VR. His work on human-centered intelligent environments was awarded the Alcatel-Lucent Research Award in 2007. In his spare time, Andreas is a trainer for the German Alpine club and a passionate hobby triathlete. He will compete in Ironman Hawaii the week after the MobileHCI conference.
Dr Shumin Zhai is Principal Scientist at Google where he leads and directs research, design, and development of human-device input methods and haptics systems. His research career has contributed to both foundational models and understandings of human-computer interaction (HCI) and practical user interface designs, inventions, and flagship products. His publications have won the ACM UIST Lasting Impact Award and the IEEE Computer Society Best Paper Award, among others. In 2006, he was named one of ACM's inaugural class of Distinguished Scientists. In 2010 he was named a Member of the CHI Academy and Fellow of the ACM.