Accepted Tutorials

A Protocol for Improving XR and Game Performance

Location: Concourse 10 at the conference centre and hybrid

We offer a simple protocol designed to improve performance in technology-augmented experiences in the wild. By synthesizing commonly used performance practices, our protocol improves state-change efficiency to improve performance while using XR and game-based solutions in industry, academe, and entertainment. Following professional performance practice, the techniques shared can be used in the studio or lab, but are specifically designed to be practical for use in the wild, since most performance occurs in dynamic environments

Role of ML and DL for IoT based Societal Applications

Location: Online only

Due to the emergence of IoT-cloud based infrastructure and the wide availability of smart handheld devices, a novel group of societal applications is coming up. Most of these applications are data intensive and consumer driven. Machine learning and deep learning techniques fuelled the success of such applications in making a better-connected society. The recent pandemic caused by COVID-19 further emphasizes the need for such applications not only to the healthcare domain but also for fitness tracking, entertainment and many other domains. These applications heavily rely on the cloud infrastructure for providing sophisticated user experience. So, the presentation will cover a comprehensive view of this group of societal applications and the research challenges associated to it along with the implementation aspects. The discussion will revolve around three representative research directions- overview of machine learning and deep learning techniques used in this field, challenges and solutions of smartphone and wearable sensing data, and case studies on health monitoring and indoor localization. The presentation will conclude with a discussion on the open research issues in this area.

Call for Tutorials

What is a MobileHCI Tutorial?

MobileHCI tutorials are in-depth presentations of fundamental or state-of-the-art topics presented by researchers or practitioners within the field of MobileHCI. The tutorials empower attendees to learn new skills and offer possibilities to meet new people online and discuss topics of shared interest. The scope for tutorials is broad and includes topics such as new technologies, research approaches and methodologies, design practices, user/consumer insights, investigations into new services/applications/interfaces, statistics, and much more. A tutorial should focus on its topic in detail and include references to the “must-read” papers or materials within its domain. A participatory approach in which the tutorial participants actively engage in exercises is welcomed, though not required. The expected audience will vary in terms of prior knowledge, but will largely consist of researchers, PhD students, practitioners, and educators.

Important Dates

Deadline Date
Submission Deadline May 20, 2022, 23:59 Anywhere on Earth Check your local time in AoE.
Notification June 17, 2022
Camera-ready July 1, 2022 July 29, 2022 23:59 AoE
Day of Tutorials October 1, 2022


Submission Platform

  • All materials must be submitted electronically to PCS by the deadline
  • In PCS, first click “Submissions” at the top of the page, from the dropdown menus select “SIGCHI”, “MobileHCI 2022” and the track you want to submit to.

Submission Format and Length

Quick Facts

Our assumption at the moment is that MobileHCI 2022 will be a hybrid conference and will take place at the Simon Fraser University (SFU) Wosk Centre for Dialog in downtown Vancouver, Canada. Events like the tutorial can be hybrid or online only and will take place on October 1, 2022. However, please keep in mind that with the ever-changing nature of COVID-19 we may have to default back to the online-only option.

Preparing the Submission

In your proposal please include:

  • The title of the tutorial
  • Length of the tutorial (recommended at least one hour, three hours maximum)
  • Learning goals of the tutorial
  • The intended audience(s) of the tutorial
  • The covered topics and the depths to which you will cover them
  • Overview of the materials provided to the participants
  • A brief biography of the instructor(s)
  • Information on the delivery model of the tutorial (e.g., hybrid or online). Please also provide brief information on how you might convert your tutorial into an online-only if a situation arises.

Selection Process

Curated, i.e. the tutorial chairs will review the submissions and decide on acceptance


Tutorials are not submitted anonymously, i.e. instructors do not remove their names and affiliations from their submission materials.


Accepted tutorial proposals will be included in the Conference Adjunct Proceedings. ACM will send you a copyright form, which you have to complete. Once completed, ACM will provide you the copyright information to be put into your paper. You can then submit the camera-ready version (including the copyright notice) through the submission system.

Presentation and Honorarium

Tutorial instructors receive a free registration to the conference (max. 2 per tutorial).

Workshops and Tutorial Chairs

Portrait of Sowmya Somanath

Sowmya Somanath
University of Victoria, Canada

Portrait of Khalad Hasan

Khalad Hasan
The University of British Columbia, Canada