Go to the live calendar. See also our guide to using Remo, the conference platform. You can contact our helpdesk by email: throughout the conference. Once in the main Remo event, during conference hours, you can also get help from our Student Volunteers in the Helpdesk on Floor 1 of the main even or via private chat (look for the helpdesk username).


Time in CEST Monday 27/9 Tuesday 28/9 Wednesday 29/9 Thursday 30/9 Friday 1/10
8-9am From 8.30am: Welcome from the chairs Opening Keynote (repeat) Closing Keynote Charlie Fink (repeat)
9-10:15am Workshops (from 9am); Doctoral Consortium (4 to 8pm) Tracking, Display and Haptic (award paper) Interaction and Touch Automated Vehicles and Drones (best paper) Augmented and Virtual Reality
10.15-11am Break with Posters and Demos and Zen Time
11-12pm Fitness and Wellbeing Design and People UI in context: Schools, Workplaces and Covid! (award paper) Accessibility
12-3pm Break
3-4.30pm Welcome and Opening Keynote Closing Keynote Closing Ceremony (from 4pm)
4.30-5pm Break
5-6:15pm Tracking, Display and Haptic (award paper) Interaction and Touch Automated Vehicles and Drones (best paper) Augmented and Virtual Reality
6:15-7pm Break with Posters and Demos and Zen Time
7-8pm Fitness and Wellbeing Design and People UI in context: Schools, Workplaces and Covid! (Award paper) Accessibility


Session (tracking, display and haptic)

  1. MagneTrack: Magnetic Field Separation Method for Continuous and Simultaneous 1-DOF Tracking of Two-magnets Takehiro Abe and Daisuke Sakamoto
  2. ThumbTrak: Recognizing Micro-finger Poses Using a Ring with Proximity Sensing Wei Sun, Franklin Mingzhe Li, Congshu Huang, Zhenyu Lei, Benjamin Steeper, Songyun Tao, Feng Tian, and Cheng Zhang
  3. 3D Hand Pose Estimation on Conventional Capacitive Touchscreens Frederick Choi, Sven Mayer, and Chris Harrison
  4. An Interactive Design Space for Wearable Displays Florian Heller, Kashyap Todi, and Kris Luyten
  5. SF-LG: Space-Filling Line Graphs for Visualizing Interrelated Time-series Data on Smartwatches HONORABLE MENTION AWARD Ali Neshati, Fouad Alallah, Bradley Rey, Yumiko Sakamoto, Marcos Serrano, and Pourang Irani
  6. OM: A Comprehensive Tool to Elicit Subjective Vibrotactile Expressions Associated with Contextualised Meaning in Our Everyday Lives Juan Pablo Forero Cortes, Hussel Suriyaarachchi, Alaeddin Nassani, Haimo Zhang, and Suranga Nanayakkara

Session (interaction and touch)

  • EdgeMark Menu: A 1D Menu forCurved Edge Display Smartphones Hanae Rateau, Yosra Rekik, Edward Lank, and Keiko Katsuragawa
  • Multimodal Icon Annotation For Mobile Applications Xiaoxue Zang, Ying Xu, and Jindong Chen
  • Understanding User Strategies When Touching Arbitrary Shapes Quentin Roy, Simon Perrault, Katherine Fennedy, Thomas Pietrzak, and Anne Roudaut
  • A Scenario Adaptive Model for Predicting Error Rates in Moving Target Selection Yawen Zheng, Jin Huang, Juan Liu, Chenglei Yang, and Feng Tian
  • How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings Luis Leiva, Sunjun Kim, Wenzhe Cui, Xiaojun Bi, and Antti Oulasvirta
  • ARO: Exploring the Design of Smart-Ring Interactions for Encumbered Hands Sandra Bardot, Surya Rawat, Duy Thai Nguyen, Sawyer Rempel, Huizhe Zheng, Bradley Rey, Jun Li, Kevin Fan, Da-Yuan Huang, Wei Li, and Pourang Irani
  • Session (fitness and wellbeing)

    1. Informed Choices, Progress Monitoring and Comparison with Peers: Features to Support the Autonomy, Competence and Relatedness Needs, as Suggested by the Self-Determination Theory Gabriela Villalobos-Zúñiga, Iyubanit Rodríguez, Anton Fedosov, and Mauro Cherubini
    2. Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity Jakob Karolus, Felix Bachmann, Thomas Kosch, Albrecht Schmidt, and Paweł W. Woźniak
    3. 'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups Jasmin Niess, Paweł W. Woźniak, Yomna Abdelrahman, Passant ElAgroudy, Yasmeen Abdrabou, Caroline Eckerth, Sarah Diefenbach, and Kristina Knaving
    4. StepUp Forecast: Predicting Future to Promote Walking Asuka Miyake, Masami Takahashi, Ryo Hashimoto, and Momoko Nakatani
    5. Anticipatory Detection of Compulsive Body-focused Repetitive Behaviors with Wearables Benjamin Lucas Searle, Dimitris Spathis, Marios Constantinides, Daniele Quercia, and Cecilia Mascolo
    6. Observing and Clustering Coaching Behaviours to Inform the Design of a Personalised Robotic Coach Martin Ross, Frank Broz, and Lynne Baillie

    Session (automated vehicles and drones)

  • Towards Transparent Behavior of Automated Vehicles: Design and Evaluation of HUD Concepts to Support System Predictability Through Motion Intent Communication BEST PAPER AWARD Henrik Detjen, Maurizio Salini, Jan Kronenberger, Stefan Geisler, and Stefan Schneegass
  • Increasing Pedestrian Safety Using External Communication of AutonomousVehicles for Signalling Hazards Mark Colley, Surong Li, and Enrico Rukzio
  • Chat or Tap? – Comparing Chatbots with ‘Classic’ Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems Lukas Flohr, Sofie Kalinke, Antonio Krüger, and Dieter Wallach
  • Investigating the Design of Information Presentation in Take-Over Requests in Automated Vehicles Mark Colley, Lukas Gruler, Marcel Woide, and Enrico Rukzio
  • Understanding Drone Landing on the Human Body Jonas Auda, Martin Weigel, Jessica Cauchard, and Stefan Schneegass
  • Drones in Firefighting: A User-Centered Design Perspective Omri Alon, Sharon Rabinovich, Chana Fyodorov, and Jessica Cauchard
  • Public Drone: Attitude Towards Drone Capabilities in Various Contexts Viviane Herdel, Lee Yamin, Eyal Ginosar, and Jessica Cauchard
  • Session (accessibility)

    1. Nosype: A Novel Nose-tip Tracking-based Text Entry System for Smartphone Users with Clinical Disabilities for Touch-based Typing Pragma Kar, Krishna Mishra, Sudipro Ghosh, Sandip Chakraborty, and Samiran Chattopadhyay
    2. RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming Dragan Ahmetovic, Daniele Riboli, Cristian Bernareggi, and Sergio Mascetti
    3. Using Computer Simulations to Investigate the Potential Performance of ‘A to B’ Routing Systems for People with Mobility Impairments Reuben Kirkham and Benjamin Tannert
    4. Modeling Gliding-based Target Selection for Blind Touchscreen Users Yu-Jung Ko, Aini Putkonen, Ali Selman Aydin, Shirin Feiz, Yuheng Wang, Vikas Ashok, IV Ramakrishnan, Antti Oulasvirta, and Xiaojun Bi
    5. An Exploratory Study of Social Support Systems to Help Older Adults in Managing Mobile Safety Tamir Mendel, Debin Gao, David Lo, and Eran Toch
    6. Industrial Perspectives Paper: Designing Mobile EEG Neurofeedback Games for Children with Autism: Implications from Industry Practice Zhaoyi Yang, Pengcheng An, Jinchen Yang, Samuel Strojny, Zihui Zhang, Dongsheng Sun, and Jian Zhao

    Session (augmented and virtual reality)

  • Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, and Marc Erich Latoschik
  • AR-enhanced Widgets for Smartphone-centric Interaction Eugenie Brasier, Emmanuel Pietriga, and Caroline Appert
  • Estimation of Human Sensitivity for Curvature Gain of Redirected Walking Technology Huiyu Li, Yulong Bian, Chenglei Yang, Fan Zhang, Yanshuai Zhao, Juan Liu, Xiangxu Meng, and Linwei Fan
  • Mobile Screen-based User Interface Design Guideline for Panoramic VR in Shopping Scene Xinyi Wang, Cheng Xue, Tongxin Sun, Jingyi Liu, and Xinyi Fu
  • Understanding Bystanders' Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality Alia Saad, Jonathan Liebers, Uwe Gruenefeld, Florian Alt, and Stefan Schneegass
  • Ubiquitous Interactions for Heads-Up Computing: Understanding Users’ Preferences for Subtle Interaction Techniques in Everyday Settings Shardul Sapkota, Ashwin Ram, and Shengdong Zhao
  • Bus Stop Spotting: a Field Experiment Comparing 2D Maps, Augmented Reality and 3D Maps Antti Nurminen and Konsta Sirvio
  • Session (UI in context: schools, workplaces and covid!)

    1. StressShoe: A DIY Toolkit for just-in-time Personalised Stress Interventions for Office Workers Performing Sedentary Tasks HONORABLE MENTION AWARD Don Samitha Elvitigala, Philipp Scholl, Hussel Suriyaarachchi, Vipula Dissanayake, and Suranga Nanayakkara
    2. Rainmaker : A Tangible Work-companion for your Personal Office Space Sujay Shalawadi, Anas Alnayef, Niels van Berkel, Jesper Kjeldskov, and Florian Echtler
    3. Evaluating Prototype Augmented and Adaptive Guidance System to support Industrial Plant Maintenance Thomas Bale, andrew calway, Kirsten Cater, Chris Bevan, Robert Skilton, and Tom Scott
    4. Verbose : Designing a Context-based Educational System for Improving Communicative Expressions Akash Chaudhary, Manshul Belani, Naman Maheshwari, and Aman Parnami
    5. Development and Evaluation of a Tablet-Based Reading Fluency Test for Primary School Children Kristina Dawidowsky, Heiko Holz, Jakob Schwerter, Ines Pieronczyk, and Detmar Meurers
    6. 'I would have Preferred an Ankle Tag': The Lived Experience of a Nationwide Quarantine App Paweł W. Woźniak, Thomas Kosch, Eleonora Mencarini, Andrzej Romanowski, and Jasmin Niess




    • BLEXVFR: Designing a Mobile Assistant for Pilots Through a User-Centered Approach, Florine Simon, Lucia Alonso Duran, Xavier Carrau, Emeric Delacroix, Baptiste Guilbert, Jean-Paul IMBERT, Mickaël Causse, Anke M. Brock
    • ScrAPP: Enabling Reuse of Scrap Materials with a Smartphone, Troels Ammitsbøl Rasmussen, Asbjørn Stensgaard, Thomas Winding, Timothy Merritt
    • An Augmented Reality Guided Capture Platform for Structured and Consistent Product Reference Imagery, Nicole Tan, Rachana Sreedhar, Christian Vazquez, Jessica Stigile, Maria Gomez, Ashwin Subramani, Shrenik Sadalgi
    • Fostering Digital Literacy through a Mobile Demo-kit Development: Co-designing Didactic Prototypes with Older Adults, Katerina Cerna, Claudia Müller
    • Investigating Page Flipping Methods for Sheet Music during Piano Play, Karola Marky, Julian Fischer, Max Mühlhäuser, Andrii Matviienko
    • Predicting population exclusion for services dependent on mobile digital interfaces, Mike Bradley, Joy Deane, Jakob Kluge, P. John Clarkson

    • Resync: Towards Transferring Somnolent Passengers to Consciousness, Mark Colley, Dennis Wolf, Sabrina Böhm, Tobias Lahmann, Luca Porta, Enrico Rukzio
    • Understanding the influence of stress on sedentary workers‚Äô sitting behavior in screen-based interaction context, Yang Chen
    • The Dementia Diva Strikes Again!: A Thematic Analysis of How Informal Carers of Persons with Dementia Use TikTok, Shiroq Al-Megren, Khalid Majrashi, Ragad Mohammad Allwihan
    • Designing a mobile AR application for improving pediatric psychological wellbeing, Jorge Montaner-Marco, Javier Jaen, Patricia Pons
    • Exploring the Design of Streaming Data Interfaces for Emergency Medical Contexts, Dolma Yangchen Sherpa, Angela Mastrianni, Aleksandra Sarcevic
    • EyeKnowYou: A DIY Toolkit to Support Monitoring Cognitive Load and Actual Screen Time using a Head-Mounted Webcam, Tharindu Indrajith Kaluarachchi, Shardul Sapkota, Jules Taradel, Aristée Thevenon, Denys J.C. Matthies, Suranga Nanayakkara


    • Towards Designing Human-Centered Time Management Interfaces, Youngsoo Shin, Jungkyoon Yoon
    • Choice of Social Music Systems in China: A Study of NetEase Cloud Music, Jie Cai, Ruiqi Shen, Starr Roxanne Hiltz
    • Exploring an Opportunity to Support Local Food Systems through Online Food Delivery Services with Live-Streaming Farms in Chin, Xiaotong Du, Sunyoung Kim
    • Lessons Learned from Supporting Low-income Older Adults to Use a Tablet PC in the Age of Digital Divide, Xiaotong Du, Willow Yao, Sunyoung Kim
    • Towards Understanding Users' Engagement and Enjoyment in Immersive Virtual Reality-Based Exercises, Aung Pyae
    • Towards Understanding Physiological Responses on Emotional Autobiographical Memory Recall in Mobile VR Scenario, Kunal Gupta, Sam W. T. Chan, Yun Suen Pai, Alexander Sumich, Suranga Nanayakkara, Mark Billinghurst



    • EdgeMark Menu: A 1D Menu for Curved Edge Display Smartphones, Hanae Rateau, Yosra Rekik, Edward Lank, Keiko Katsuragawa
    • Low-level Voice and Hand-Tracking Interaction Actions: Explorations with Let’s Go There, Jaisie Sin, Cosmin Munteanu


    • AR-some Chemistry Models: Interactable 3D Molecules through Augmented Reality, Mason Ulrich, Brandon Evans, Frank Wencheng Liu, Mina johnson, Robert LiKamWa
    • SiteSCAN: Intuitive exchange of spatial information in mixed reality, Yu Chen Chen, Kai-Hsin Chiu, Yu Ju Yang, Tsaiping Chang, Li Fei Kung, Kaiyuan Lin


    • A Mobile Tool that Helps Nonexperts Make Sense of Pretrained CNN by Interacting with Their Daily Surroundings, Chao Wang, Pengcheng An
    • Grab the Frog: Demo of the Learning Environment, Sebastian Oberdörfer, Anne Elsässer, Silke Grafe, Marc Erich Latoschik