Registration Desk (Roger de Lluria Building – Basement, besides the auditorium entrance)
Monday
Tuesday
Wednesday Thursday
 Hours 8:00 – 10:30
8:00 – 9:30
13:00-15:00
8:00 -9:30
13:00-15:00
8:30 – 10:30

 

 Monday  Tuesday Wednesday Thursday
 Room 30.S01 40.S02 30.S01 40.S02 30.S01
09:00- 10:30 Workshops, tutorials and doctoral consortium 9:00 Chairs’ Welcome 9:00 Chairs’ Welcome 9:20 Chairs’ Welcome
 9:30 Keynote (60’) James Landay/ 9:10 Paper Session 6  (80’) Pointing and Gestures 9:10 Paper Session 7 (75’) Design Work 9:30 Paper Session 11 (55’) Smart watches
10:30-11:00 Coffee break (Room 30.S02 Exhibition room)
11:00-12:30 Workshops, tutorials and doctoral consortium Paper Session 1 (80’)

Notifications and Attention

Paper Session 8 (90’)

Touch, gestures and strokes

Paper Session 9 (80’)

Understanding mobile use

Paper Session 12 (85’)

Accessibility and mobile health

12:30-13:30 Lunch (Cafeteria – basement Roger de Llúria building) Lunch, Ethics and Mobile HCI Townhall (Cafeteria & 40.S02 Roger de Llúria) Lunch (Cafeteria)
13:30-15:00 EYE TRACKING MASTER CLASS, workshops, tutorials and doctoral consortium Paper Session 2 (90’)

Displays, input and touch

Paper Session 3 (90’)

Analyzing /large scale use

Industrial perspectives 1 (90’)
Tales and Studies from Industry
Paper Session 10 (90’)

Gaze, HMD and AR

Retrospective Panel (90’)
15:00-15:30 Coffee Break (Room 30.S02 Exhibition room)
15:30-16:30 Workshops, tutorials and doctoral consortium Paper Session 4 (60’)

Driving and bicycling

Paper Session 5 (75’)

Digital Memory and Emotions

Industrial perspectives 2 (60’)
Tales and Studies from Industry
Closing Keynote (60’)Cynthia Breazeal
16:30-17:30 SigCHI International Special panel (60’) Industry Panel Conference close and handover to Mobile HCI 2019!
Welcome, reception, demos and posters (18:30-20:30)

40.SC01, Patio – Roger de Llúria Building

Conference Dinner (19:00- 22:30)

Casa Llotja de Mar (Address: Passeig d’Isabel II, 1, )

Check the UPF map for location of rooms here.

Main Paper Track

Paper Session 1, Notifications and Attention
Tuesday, September 4th 11:00-12:30, room 30.S01 Auditorium

Chair: Alexandra Weilenmann

  • Forecasting User Attention During Everyday Mobile Interactions Using Device-Integrated and Wearable Sensors, Julian Steil, Philipp Müller, Yusuke Sugano, Andreas Bulling.
  • Snooze! Investigating the User-Defined Deferral of Mobile Notifications, Dominik Weber, Alexandra Voit, Jonas Auda, Stefan Schneegass, Niels Henze
  • Dismissed! A Detailed Exploration of How Mobile Phone Users Handle Push Notifications, Martin Pielot, Amalia Vradi, Souneil Park
  • Good Vibrations: Can a Digital Nudge Reduce Digital Overload? Fabian Okeke, Michael Sobolev, Nicola Dell, Deborah Estrin

Paper Session 2, Displays/input/touch
Tuesday, September 4th 13:30-15:00, room 30.S01 Auditorium

Chair: Aleksandar Matik

  • Hand Range Display: Information Always at Hand With A Body-centric Mid-air Display, Xuhai Xu, Alexandru Dancu, Pattie Maes, Suranga Nanayakkara
  • MagicScroll: A Rollable Display Device with Flexible Screen Real Estate and Gestural Input, Antonio Gomes, Lahiru Priyadarshana, Aaron Visser, Juan Pablo Carrascal, Roel Vertegaal
  • PinchMove: Improved Accuracy of User Mobility for Near-Field Navigation in Virtual Environments, Yun Suen Pai, Zikun Chen, Liwei Chan, Megumi Isogai, Hideaki Kimata , Kai Kunze
  • A Liquid Tangible Display for Mobile Colour Mixing, Cameron Steer, Jennifer Pearson, Simon Robinson, Deepak Sahoo, Ian Mabbett, Matt Jones, (short paper)

Paper Session 3, Analyzing /large scale use
Tuesday, September 4th 13:30-15:00, Room 40.S02 – Roger de Llúria building

Chair: Andrea Rosales

  • Analysing Mobile Application Usage: Generating Log Files from Mobile Screen Recordings, Philipp Krieter, Andreas Breiter
  • The Hidden Image of Mobile Apps: Geographic, Demographic, and Cultural Factors in Mobile Usage, Ella Peltonen, Eemil Lagerspetz, Jonatan Hamberg, Abhinav Mehrotra, Mirco Musolesi, Petteri Nurmi, Sasu Tarkoma
  • Typical Phone Use Habits: Intense Use Does Not Predict Negative Well-Being, Kleomenis Katevas, Ioannis Arapakis, Martin Pielot
  • Circles vs. Scales: An Empirical Evaluation of Emotional Assessment GUIs for Mobile, Jennifer Healey, Pete Denman, Haroon Syed, Susanna Raj, Lama Nachman, (short paper)
  • MobiCeil: Cost-Free Indoor Localizer for Office Buildings, Mohit Jain, Megha Nawhal, Saicharan Duppati, Sampath Dechu, (short paper)

Paper Session 4, Driving and bicycling 60 min
Tuesday, September 4th 15:30-16:30, room 30.S01 Auditorium

Chair: Jessica Cauchard

  • From Reading to Driving – Priming Mobile Users for Take-over Situations in Highly Automated, Shadan Sadeghian Borojeni, Lars Weber, Wilko Heuten, Susanne Boll
  • Augmenting Bicycles and Helmets with Multimodal Warnings for Children, Andrii Matviienko, Swamy Ananthanarayan, Shadan Sadeghian Borojeni, Yannick Feld, Wilko Heuten, Susanne Boll
  • Workaholistic: On Balancing Typing- and Handover-Performance in Automated Driving, Clemens Schartmüller, Andreas Riener, Philipp Wintersberger, Anna Katharina Frison

Paper Session 5, Digital Memories and Emotions
Tuesday, September 4th 15:30-16:30, Room 40.S02 – Roger de Llúria building

Chair: Jesper Kjeldskov

  • Wish You Were Here: Being Together Through Composite Video and Digital Keepsakes, Gina Venolia, John Tang, Kori Inkpen, Baris Unver
  • Review of Unconventional User Interfaces for Emotional Communication between Long-Distance Partners, Hong Li, Jonna Häkkilä, Kaisa Väänänen
  • Toward “JOMO”: The Joy of Missing Out, and the Freedom of Disconnecting, Julie Aranda, Safia Baig,  (short paper)
  • MemStone: A Tangible Interface for Controlling Capture and Sharing of Personal Memories, Agon Bexheti, Anton Fedosov, Ivan Elhart, Marc Langheinrich

Paper Session 6, Pointing and Gestures
wednesday, September 5th 9:10-10:30, room 30.S01 Auditorium

Chair: Martin Halvey

  • Effect of Gaps with Penal Distractors Imposing Time Penalty in Touch-Pointing Tasks, Shota Yamanaka
  • Multiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple Tabs, Varun Gaur, Md. Sami Uddin, Carl Gutwin
  • $Q: A Super-Quick, Articulation-Invariant Stroke-Gesture Recognizer for Low-Resource Devices, Radu-Daniel Vatavu, Lisa Anthony, Jacob Wobbrock
  • Subliminal Semantic Number Processing on Smartphones, Charlie Pinder, Jo Vermeulen, Ben Cowan

Paper Session 7 Design work
wednesday, September 5th 9:10-10:30, Room 40.S02 – Roger de Llúria building

Chair: Cosmin Munteanu

  • ParkLearn: Creating, Sharing and Engaging with Place-Based Activities for Seamless Mobile LearnDan Richardson, Pradthana Jarusriboonchai, Kyle Montague, Ahmed Kharrufa
  • Privacy and Design Ethics vs Designing for Curiosity, Communication and Children: Lessons Learned, Sus Lyckvi, Olof Torgersson, (short paper)
  • Supporting Out of Office Software Development Using Personal Devices, Maria Husmann, Alfonso Murolo, Nicolas Kick, Linda Di Geronimo, Moira Norrie
  • Inclusively Designing IDA: Effectively Communicating Falls Risk to Stakeholders, Stephen Uzor, Lynne Baillie, Nyi Nyi Htun, Philip Smit

Paper Session 8 Touch, Gestures and StRokes
wednesday, September 5th 11:00-12:30, room 30.S01 Auditorium

Chair: Eve Hoggan

  • Designing Finger Orientation Input for Mobile Touchscreens, Sven Mayer, Huy Viet Le, Niels Henze, (short paper)
  • Pressure-sensitive Zooming-out Interfaces for One-handed Mobile Interaction, Kenji Suzuki, Daisuke Sakamoto, Ryuuki Sakamoto, Tetsuo Ono, (short paper)
  • Knock Knock, What’s There: Converting Passive Objects into Customizable Smart Controllers, Lei Shi, Maryam Ashoori, Yunfeng Zhang, Shiri Azenkot
  • GATO: Predicting Human Performance with Multistroke and Multitouch Gesture Input, Luis Leiva, Daniel Martín-Albo, Radu-Daniel Vatavu
  • Brassau: Automatically Generating Graphical User Interfaces for Virtual Assistants, Michael Fischer, Giovanni Campagna, Silei Xu, Monica Lam

Paper Session 9 Understanding mobile use
wednesday, September 5th 11:00-12:30, Room 40.S02 – Roger de Llúria building

Chair: JP Carrascal

  • “I Don’t Want to Seem Trashy:” Learning From Young Gay and Bisexual Males’ Attitudes Toward Shirtless Selfies on Instagram, Jeremy Birnholtz
  • Motivations and Practices for Cheating in Pokémon Go, Jeni Paay, Jesper Kjeldskov, Daniele Internicola, Mikkel Thomasen
  • YouTube Needs: Understanding User’s Motivations to Watch Videos on Mobile Devices, Rodrigo de Oliveira, Chris Pentoney, Mika Pritchard-Berman
  • A Large-Scale Analysis of YouTube Videos Depicting Everyday Thermal Camera Use, Matthew Mauriello, Brenna McNally, Cody Buntain, Sapna Bagalkotkar, Samuel Kushnir, Jon Froehlich

Paper Session 10, Gaze, HMD and AR
wednesday, September 5th 13:30-15:00, Room 40.S02 – Roger de Llúria building

Chair: Susanne Boll

  • The Past, Present, and Future of Gaze-enabled Handheld Mobile Devices: Survey and Lessons Learned, Mohamed Khamis, Florian Alt, Andreas Bulling
  • RadialLight: Exploring Radial Peripheral LEDs for Direction Cues in Head-Mounted Displays, Uwe Gruenefeld, Tim Claudius Stratmann, Abdallah El Ali, Susanne Boll, Wilko Heuten (short paper)
  • Visualizing Out-of-View Objects on Head-mounted Virtual and Augmented Reality Devices, Uwe Gruenefeld, Abdallah El Ali, Susanne Boll, Wilko Heuten
  • AlertnessScanner: What Do Your Eyes Tell About Your Alertness, Vincent Tseng, Saeed Abdullah, Jean Costa, Tanzeem Choudhury
  • ARPilot: Designing and Investigating AR Shooting Interfaces on Mobile Devices, Yu-An Che, Te-Yen Wu, Tim Chang, Jun You Liu, Yuan-Chang Hsieh, Yulun Hsu, Ming-Wei Hsu, Paul Taele, Neng-Hao Yu, Mike Y. Chen (short paper)

Paper Session 11, Smart Watches
THURSDAY, September 6th 9:10-10:30, room 30.S01 AuditoriuM

Chair: Martin Pielot

  • MyoTilt: A Target Selection Method for Smartwatches using the Tilting Operation and Electromyography, Hiroki Kurosawa, Daisuke Sakamoto, Tetsuo Ono
  • BubbleFlick: Investigating Effective Interface for Japanese Text Entry on Smartwatches, Takaki Tojo, Tsuneo Kato, Seiichi Yamamoto
  • Auto-switching List Search Interface for Touchscreen Smartwatches, Jingun Jung, Sangyoon Lee, Sunggeun Ahn, Geehyuk Lee, (short paper)

Paper Session 12, Accessibility and mobile health
THURSDAY, September 6th 11:00-12:30, room 30.S01 Auditorium

Chair: Sergio Sayago

  • Disabled, but at What Cost? An Examination of Wheelchair Routing Algorithms, Benjamin Tannert, Johannes Schöning, (short paper)
  • Mobile Location-Based Games to support Orientation & Mobility Training for Visually Impaired Students, Georg Regal, Elke Mattheiss, David Sellitsch, Manfred Tscheligi
  • Mobile Support for Adults with Mild Learning Disabilities during Clinical Consultations, Ryan Gibson, Matt-Mouley Bouamrane, Mark Dunlop, (short paper)
  • Customized Communication Between Healthcare Members During The Medication Administration StageMaali Alabdulhafith, Abdulhadi Alqarni, Srinivas Sampalli, (short paper)
  • SpokeIt: Building a Mobile Speech Therapy Experience, Jared Duval, Zachary Rubin, Elena Marquez, Natalie Friedman, Milla Zlatanov, Louise Yang, Sri Kurniawan

Industrial Track

 

Industrial Perspectives 1, Tales and Studies from Industry
wednesday, September 5th 13:30-15:00, room 30.S01 Auditorium

Chair: Heather Vaughn

  • Chronic Pain Assessment for Patients and Physicians, Annika Kaltenhauser, Isabelle E. Schacht
  • Design-led Exploration of Indoor Parking: An Industry Perspective, Sven Krome, Jerome Beaurepaire, Francesco Grani, Annie Liu, Vasileios Bosdelekidis
  • Using Technology Acceptance Models for Product Development: Case Study of a Smart Payment Card, Lisa Diamond, Marc Busch, Valentin Jilch M.A., Manfred Tscheligi
  • Mobile Crowdsourcing in the Wild: Challenges from a Global Community, Peggy Chi, Anurag Batra, Maxwell Hsu

Industrial Perspectives 2, Tales and Studies from Industry
wednesday, September 5th 15:30-16:30, room 30.S01 Auditorium

Chair: Oliver Weidlich

  • User Practices for Smartphone Control of TV, Deborah Z Torres
  • Designing Speech Interaction for The Sony Xperia Ear and Oakley Radar Pace Smartglasses, DavidBraude, Matthew Aylett
  • Smart Glasses based Intelligent Trainer for Factory New Recruits, Pei-Ying Chiang, Chang-Fu Liu

Demos

Tuesday, September 4th 18:30-29:30, Room 40.SC01, Patio – Roger de Llúria Building

 

  • Scentery: A Calming Multisensory Environment By Mixing Virtual Reality, Sound, and Scent. Elle Luo, Katia Vega
  • Senbay: A Platform for Instantly Capturing, Integrating, and Restreaming of Synchronized Multiple Sensor-Data Stream Yuuki Nishiyama, Takuro Yonezawa, Anind K Dey, Jin Nakazawa, Denzil Ferreira
  • S3: Environmental Fingerprinting with a Credit Card-sized NFC Powered Sensor Board Kennedy Opoku Asare, Tore Leikanger, Christian Schuss, Simon Klakegg, Aku Visuri, Denzil Ferreira
  • Screening Dyslexia in Pre-readers by Playing in a Tablet Maria Rauschenberger, Luz Rello, Ricardo Baeza-Yates
  • LETSMath Sebastián Marichal, Andrea Rosales, Gustavo Sansone, Ana Cristina Pires, Ewelina Bakała, Fernando Gonzalez-Perilli, Bruno Fleischer, Josep Blat
  • AffSens: A Mobile Platform for Capturing Affect in Context Pete Denman, Jennifer Healey, Erica Lewis, Haroon Syed, Sai Prasad, Lama Nachman
  • Responsive Snippets: Adaptive Skim-reading for Mobile Devices Luis Leiva
  • The Gravity of Thought: Exploring Positively Surprising Interactions Yazan Barhoush,  Miikka Mustonen, Dung Nguyen, Georgi V. Georgiev, Denzil Ferreira, Matti Pouke
  • PHARA: an Augmented Reality Grocery Store Assistant Francisco Gutiérrez, Nyi Nyi Htun, Katrien Verbert,
  • Sharing Physical Objects Using Smart Contracts Anton Fedosov, Agon Bexheti, Egor Ermolaev, Marc Langheinrich
  • Demonstrating PalmTouch: The Palm as An Additional Input Modality on Commodity Smartphones Huy Viet Le, Sven Mayer, Thomas Kosch, Niels Henze
  • MusicalData: A novel approach to create music from mobile data Alberto de Santos, Nuria Oliver
  • Holo-Mis: A Mixed Reality Based Drone Mission Definition System Diego Vaquero-Melchor, Jorge Garcia Hospital, Ana M. Bernardos, Juan A. Besada, José R. Casar

Posters

Tuesday, September 4th 18:30-29:30, Room 40.SC01, Patio – Roger de Llúria Building

  • AVotar: Exploring Personalized Avatars for Mobile Interaction with Public Displays Romina Poguntke, Cagri Tasci, Olli Korhonen, Florian Alt, Stefan Schneegass
  • RainSense: Exploring the Concept of a Sense for Weather Awareness Romina Poguntke, Francisco Kiss, Ayhan Kaplan, Albrecht Schmidt, Stefan Schneegass
  • MonoculAR: A Radial Light Display to Point Towards Out-of-View Objects on Augmented Reality Devices Uwe Gruenefeld, Tim Claudius Stratmann, Lars Prädel, Wilko Heuten
  • Predicting Stroke Gesture Input Performance for Users with Motor Impairments Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu, Luis Leiva, Daniel Martín-Albo
  • Mobile Farm for Software Testing Maxim Mozgovoy, Evgeny Pyshkin
  • S5: Selective Sensing of Single Sound Sources Francisco Kiss, Romina Poguntke, Albrecht Schmidt, Paweł W. Woźniak
  • On Designing a Way-finding System to Assist Users with Respiratory Ailments and Track Symptoms Catia Prandi, Valentina Nisi, RJ Villaflor, Stephanie Liao, Bria Best, Victor Gavina, Nuno Jardim Nunes
  • Information Push and Pull in Tactile Pedestrian Navigation Support Vanessa von Jan, Sven Bertel, Eva Hornecker
  • So You’re Planning a Baby? A Review of Preconception Care Apps Dilisha Patel, Ann Blandford, Judith Stephenson
  • Mixed-Focus Collaboration Activities for Designing Mobile Interactions Romina Kühn, Thomas Schlegel,
    Towards Designing a Mobile App that Creates Avatars for Privacy Protection Nicholas Micallef, Gaurav Misra
  • The Case for IVR-based Citizen Journalism in Pakistan Hira Ejaz, Syed Ali Hussain, Agha Ali Raza,
  • IoT for the Circular Economy: the case of a mobile set for video-makers Ilaria Chiesa, Valerio Cietto, Giovanni Forlastro, Cristina Gena
  • Let there be LITE: Design and Evaluation of a Label for IoT Transparency Enhancement Alexandr Railean, Delphine Reinhardt
  • Virtual Reality on the Go? A Study on Social Acceptance of VR Glasses Valentin Schwind, Jens Reinhardt, Rufat Rzayev, Niels Henze, Katrin Wolf
  • Exploring Requirements and Opportunities of Conversational User Interfaces for the Cognitively Impaired Matthias Baldauf, Raffael Bösch, Christian Frei, Fabian Hautle, Marc Jenny
  • Investigating the Usability and User Experiences of Voice User Interface: A Case of Google Home Smart Speaker Aung Pyae, Tapani N. Joelsson
  • Reinforcement Based Learning through Communicative Android App for Autism Personnel Ifti Azad Abeer, Anik Saha, Anik Sinha, Nova Ahmed
  • Affective Keys: Towards Unobtrusive Stress Sensing of Smartphone Users Marc Exposito, Javier Hernandez, Rosalind Picard
  • WinkIt: Investigating Wink-based Interactions for Smartphones Pin Sung Ku, Te-Yen Wu, Ericka Andrea Valladares Bastias, Mike Y. Chen
  • Usability of a Mood Assessment Smartphone Prototype Based on Humor Appreciation Pegah Hafiz, Raju Maharjan, Devender Kumar
  • Scentery: A Calming Multisensory Environment By Mixing Virtual Reality, Sound, and Scent Elle Luo, Katia Vega
  • Investigating Controller Less Input Methods for Smartphone Based Virtual Reality Platforms Priya Ganapathi, Keyur Sorathia
  • Why Do Smartphone Users Hesitate to Delete Unused Apps? Hyanghee Park, Jinsu Eun, Joonhwan Lee
  • Bornomala AR- Bengali Learning Experience using Augmented Reality Tamanna Motahar, Taskin Fatema, Rajdeep Das
  • Privacy in the Smart Grid: End-User Concerns and Requirements Lisa Diamond, Johann Schrammel, Peter Fröhlich, Georg Regal, Manfred Tscheligi
  • Evaluating a Pervasive Game for Urban Awareness Federico Fabiano, Monica Sanchez, Paloma Diaz, Ignacio Aedo
  • AidMe: Interactive Non-Visual Smartphone Tutorials André Rodrigues, Leonardo Camacho, Hugo Nicolau, Kyle Montague, Tiago Guerreiro
  • Airbot: Using a Work Flow Model for Proactive Assistance in Public Spaces Markus Kattenbeck, Melanie A. Kilian, Matthias Ferstl, Florian Alt, Bernd Ludwig
  • A Glimpse of Mobile Text Entry Errors and Corrective Behaviour in the Wild Andreas Komninos, Mark Dunlop, Kyriakos Katsaris, John Garofalakis
  • Exploring the Key Design Functions of an Overactive Bladder Application Ana-Maria Salai, Lynne Baillie,
  • Walk After Stroke – Initial development of a Step Counting Game for Stroke Survivors Charlotte Magnusson, Kirsten Rassmus-Gröhn, Bitte Rydeman Héctor A. Caltenco
  • A Framework to Enhance the User Experience of Car Mobile Applications Emanuele Panizzi, Daniele Calvitti
  • Towards the Development of a Tablet-Based Screening for Cognitive Symptoms of Neuropsychiatric Disorders Sylvia Polgar, Christian Mychajliw, Franz Wortha Manuel Ninaus, Heiko Holz
  • Don’t Panic! Guiding Pedestrians in Autonomous Traffic with Augmented Reality Marc Hesenius, Ingo Börsting, Ole Meyer Volker Gruhn
  • Design Guidelines for Hands-Free Speech Interaction Christine Murad, Cosmin Munteanu, Leigh Clark Ben Cowan
  • On Sociocultural-Centered Graphical Passwords: An Initial Framework Argyris Constantinides, Christos Fidas, Marios Belk George Samaras
  • Develop a user-centered, accessible and harmonized terminology for mobile ICT devices, services and apps – freely available in five languages – with us! Bruno von Niman, Martin Böcker, Angel Boveda

Panels

Retrospective Panel, Celebrating 20 years of Mobile HCI
panellists: Mark Dunlop, Keith Cheverst, Helen Petrie and Jo Hersted
Chair: Stephen Brewster
THURSDAY, September 6th 13:30-15:00, room 30.S01 Auditorium

In this panel some of the founders of Mobile HCI will discuss the history of Mobile HCI, reflect on how Mobile HCI has changed in the last 20 years and where they think that it should go in the next 20 years.

SIGCHI International Special Panel, Diversity and Inclusion Panel: What can MobileHCI learn from the Global South
Panellists: Maletšabisa Tšabi Molapo, Janaki Srinivasan, Nic Bidwell, Nova Ahmed
Chair: Jacki O’Neill
Tuesday, September 4th 16:30-17:30, room 30.S01 Auditorium

MobileHCI is a key venue for research on mobile technologies, and mobile technologies are typically the first, and often the only, access to computational power for citizens in many countries of the world outside the Global North. There is enormous innovation in the Global South around designing mobile technologies as one tool in the armour to combat social inequality, or to address health, education and other constraints of resource-constrained settings. However, this is not as simple as the technophiles might wish. Researchers in fields like Information and Communication Technologies and Development (ICTD) have been wrestling with debates on whether technology can even play a large role in creating social change and alleviating widespread social problems. If technology has a role, how best to sensitively design technologies which can be useful and usable to people living in restricted socio-economic conditions. In this panel we bring together some of the brightest minds to discuss the opportunities and challenges for mobile technologies ‘for good’.
Each panellist will give a 5-minute presentation, based on their research, reflecting their position statement. Then we will open to questions from the audience.

Industry Panel
Panellists: Sven Krome, Matthew Aylett, Peggy Chi, Nuria Oliver
Chairs: Heather Vaughn & Oliver Weidlich
Wednesday, September 5th 16:30-17:30, room 30.S01 Auditorium

This panel will feature presenters from the industry papers to discuss the relationship between academia and industry, how we’ve seen this change over the last 20 years and what we expect for the future

MobileHCI Ethics, Town Hall lunch meeting
facilitator: KAISA VÄÄNÄNEN & Cosmin Munteanu
wednesday, September 5th 12:30-13:30, room 40.S02 Roger de Llúria

This session over lunch has two parts: The general MobileHCI townhall and the ethics discussion. In the first part, we engage the audience to discuss the future directions of MobileHCI conference series. We gain feedback from the MobileHCI community about the needs and ideas to develop MobileHCI conference further. Everyone’s input is important!

The second part of the session addresses the important ethics topics related to mobile HCI research. Researchers and practitioners in Human-Computer Interaction are increasingly facing ethical dilemmas and difficult situations in their work. Some are caused by the study of new emerging technologies (e.g. mobile devices, digital assistants, wearable devices), while others by the new contexts where new or existing technologies are deployed (especially with vulnerable participants or in sensitive settings). Therefore, our collective challenge is exploring how best to tackle these emerging ethical issues. For this, the SIGCHI research ethics committee has been tasked with the process of engaging SIGCHI members in consultations about the best approaches and practices toward creating and disseminating community-supported norms with respect to ethics.
Building upon the successful meetings at other SIGCHI conferences over the past three years, this town hall meeting will be structured to facilitate community discussions and to collect input about current ethics challenges and processes. These will focus on best practices around issues such as cultural and disciplinary differences in ethical norms, how ethical issues are handled in SIGCHI paper submission and reviews, processes for how we might create and disseminate ethics resources, and the interconnection between our norms as a global research community and the regulatory and policy frameworks that govern the work we conduct individually. All conference attendees are welcome to attend (bring your lunch over!).

Master Class

Tacking and Using Gaze: Eye-Tracking Master Class
free access for conference participants, registration required
Instructor: Andrew Duchowski
Monday, September 3rd 13:30-15:00, 13.104 – Ramón Turró

In this talk I will provide an overview of eye-tracking applications, distinguishing eye movement analysis from synthesis in virtual reality, games, and other venues including mobile eye tracking.  My focus is on four forms of applications: diagnostic (off-line measurement), active (selection, look to shoot), passive (foveated rendering, a.k.a. gaze-contingent displays), and expressive (gaze synthesis).  Diagnostic applications include training or assessment of expertise in a multitude of environments, e.g., mobile, desktop, etc.  Active gaze interaction is rooted in the desire to use the eyes to point and click, with gaze gestures growing in popularity.  Passive gaze interaction is the manipulation of scene elements in response to gaze direction, with an example goal of improvement of frame rate.  Expressive eye movement centers on synthesis, which involves the development of a procedural (stochastic) model of microsaccadic jitter, embedded within a directed gaze model, given goal-oriented tasks such as reading.  In covering the field, I will briefly review classic works and recent advancements, highlighting outstanding research problems.

Tutorials

 Title  Room
Tutorial 1: Machine Learning For Intelligent Mobile User Interfaces using Keras 13.101 – Ramón Turró
Tutorial 2: Augmenting Augmented Reality 13.102 – Ramón Turró
Tutorial 3: Speech and Hands-free Interaction: Myths, Challenges, and Opportunities 13.103 – Ramón Turró

 

Workshops

 Title Room
Workshop 1: 2nd International Workshop on Mobile Access to Cultural Heritage 13.001 – Ramón Turró
Workshop 2: Designing Speech and Language Interactions for Mobiles and Wearables 13.002 – Ramón Turró
Workshop 4: MobileHRI: The 4th PubRob Workshop on Human-Robot Interaction in Public Spaces (PubRob 2018) 13.003 – Ramón Turró
Workshop 5: Augmented Humanity using Wearable and Mobile Devices for Health and Wellbeing 13.004 – Ramón Turró
Workshop 6: Socio-Technical Aspects of Text Entry 13.005 – Ramón Turró
Workshop 7: Mobile Privacy and Security for an Ageing Population 13.006 – Ramón Turró

Doctoral Consortium

Room 13.106 – Ramón Turró
Panel: Charlotte Magnusson (Lund university), Jacki O’Neill (Microsoft), Lynne Baillie (Heriot-Watt University), Jo Lumsden (Aston University), Helen Petrie (University of York)

Participants: Gavin Bailey, Vincent Becker, Beatrice Monastero, Hong Li, Niek Zuidhof, Patrick Murmann, Felix Epp, Srihari Hulikal Muralidhar.