We are excited to present 6 tutorials from leading researchers on a range of important topics. Each tutorial is 2hrs in duration. Registering for the tutorials will allow you to attend any tutorial during the day (but note there will be 2 parallel tracks). Tutorials are held on Monday 4th of September.
|8:45-10:45||1||Tutorial 2: Automotive User Interfaces as a Specific Environment for Mobile Devices||Tutorial 6: EMS in HCI: Challenges and Opportunities in Actuating Human Bodies|
|11:15-13:15||2||Tutorial 1: Machine Learning for Intelligent Mobile User Interfaces using TensorFlow||Tutorial 3: Speed Dating, Love Letters, and Couples Interviews: How to Get the Spark Back in User Research Methods|
|14:30-16:30||3||Tutorial 4: Tutorial on Wearable Computing in Sports||Tutorial 5: Speech and Hands-free Interaction: Myths, Challenges, and Opportunities|
Sven Mayer, Huy Viet Le, Niels Henze
Location, time: Anteroom, Second Slot
One key feature of TensorFlow includes the possibility to compile the trained model to run efficiently on mobile phones. This enables a wide range of opportunities for researchers and developers. In this tutorial, we teach attendees two basic steps to run neural networks on a mobile phone: Firstly, we will teach how to develop neural network architectures and train them in TensorFlow. Secondly, we show the process to run the trained models on a mobile phone.
Bastian Pfleging, Andrew Kun, Nora Broy
Location, time: Anteroom, First Slot
The objective of this tutorial is to provide newcomers to the domain of Automotive User Interfaces with an introduction and overview of the field. The tutorial will introduce the specifics and challenges of In-Vehicle User Interfaces that set this field apart from others. With a clear focus on the integration of mobile devices into the car, we will provide an overview of the specific requirements of AutomotiveUI, discuss the design of such interfaces, also with regard to standards and guidelines. We further outline how to evaluate interfaces in the car, discuss the challenges with upcoming automated driving and present trends and challenges in this domain.
Denise Su, Megan Torkildson, Heidi Sales
Location, time: Backstage, Second Slot
This two-hour tutorial will focus on teaching creative methods that can spark new conversation or illuminate different insights. We will focus on three methods: speed-dating, love letter, and couple interviews. These methods are engaging and more casual, which often puts the participant at ease. We have found that these methods help participants open up, share better stories, and provide more meaningful artifacts. These methods are particularly effective for researchers and practitioners who study personal topics such as communication messaging apps. The tutorial will provide a useful toolkit of creative methods and best practices.
Florian Daiber, Felix Kosmalla
Location, time: Anteroom, Third Slot
Wearable sports technology such as fitness trackers, smart watches or heart rate sensors has become ubiquitous in our everyday life. This technology enables even recreational athletes to keep track of their workouts in a comprehensive manner. Beside the general assumption that this technology created motivation to exercise more often, technology enables the athlete to get a better understanding of her current fitness level. However, current technology is mainly focusing on (quantifiable) performance indicators such as mileage, pace, cadence, watts, heart rate, etc. In this tutorial we aim to introduce wearable sports technologies that provide real-time support to athletes while performing their exercise. Topics of interest range from engineering problems to research methods as they apply in the context of ubiquitous sports technologies.
Cosmin Munteanu, Gerald Penn
Location, time: Backstage, Third Slot
The goal of this course is to inform the MobileHCI community of the current state of speech and natural language research, to dispel some of the myths surrounding speech-based interaction, as well as to provide an opportunity for researchers and practitioners to learn more about how speech recognition and speech synthesis work, what are their limitations, and how they could be used to enhance current interaction paradigms. Through this, we hope that HCI researchers and practitioners will learn how to combine recent advances in speech processing with user-centred principles in designing more usable and useful speech-based interactive systems.
Tim Duente, Max Pfeiffer, Stefan Schneegass
Location, time: Backstage, First Slot
Electrical Muscle Stimulation (EMS) recently received considerable attention in the HCI community. By applying small signals to the user's body, different types of movement can be generated. These movements allow designers to create more meaningful and embodied haptic feedback compared to vibrotactile feedback. This advantage also comes with further technical and practical challenges which need to be tackled. These challenges include a fine grained calibration procedure and a close contact to the user's body at specific on-body locations. This tutorial gives an overview about current research projects, challenges, and opportunities to use EMS for providing rich embodied feedback followed by a hand on experience. The main goal of this tutorial is that participants get a basic understanding of how EMS works and how systems that are using EMS can be developed and evaluated.
If you have questions about Workshops for MobileHCI 2017, contact the Tutorials Chairs at email@example.com