MovingScreen: Selecting Hard-to-Reach Targets with Automatic Comfort Zone Calibration on Mobile Devices

Rule of Thumb – Effect of Social Button Icons on Interaction

Baby+: A Mobile Application to Support Pregnant Women in Pakistan

WhichHand: Automatic Recognition of a Smartphone’s Position in the Hand with Using a Smartwatch

Info-Bead Group Modeling In a Mobile Scenario

If This, Then Habit: Exploring Context-Aware Implementation Intentions on Smartphones

Investigating how the hand interacts with different mobile phones

FLOW Pillow: Exploring Sitting Experience towards Active Ageing

Watching Movies on Netflix: Investigating the Effect of Screen Size on Viewer Immersion

Legal and Ethical Implications of Mobile Live-Streaming Video Apps

Ergonomics of Thumb-based Pointing While Holding Tablets

Skeuomorphic, Flat or Material Design: Requirements for Designing Mobile Planning Applications for Students with Autism Spectrum Disorder

Natural Collocated Interactions for Merging Results with Mobile Devices

MusiSkate: Enhancing the Skateboarding Experience through Musical Feedback

Smiley Face: Why We Use Emoticon Stickers in Mobile Messaging

How Do I Communicate my Emotions on SNS and IMs?

Spin-lock Gesture Authentication for Mobile Devices

Microgesture Interaction for Save Remote Phone Control

ThumbRing: Private Interactions Using One-handed Thumb Motion Input on Finger Segments

Accessible Way finding on Mobile Devices for different User Groups

Observation Based Analysis on the Use of Mobile Applications for Visually Impaired Users

A Rhythmical Tap Approach for Sending Data across Devices

Mobile Cross-Media Visualisations made from Building Information Modelling Data

Lessons Learned: Designing a Mobile Application for Teaching Computer Science Concepts to Middle School Girls

Multi-Level Interaction with an LED-Matrix Edge Display

Tag Your Emotions: A Novel Mobile User Interface for Annotating Images with Emotions

Classifying Weight Training Workouts with Deep Convolutional Neural Networks: A Precedent Study

"Oh that's what you meant!": Reducing Emoji Misunderstanding

What Makes Readers Laugh? Value of Sensing Laughter for Humor Webtoon

Zephyr: Exploring Digital Behaviour Change Interventions to Treat Hoarding

Educating Bicycle Safety and Fostering Empathy for Cyclists with an Affordable and Game-Based VR App

TouchRing: Subtle and Always-Available Input Using a Multi-touch Ring