This talk outlines new facilities that are arising in the hyperconnected internet era within human media spaces. This allows new embodied interaction between humans, species, and computation both socially and physically, with the aim of novel interactive communication and entertainment. Humans can develop new types of communication environments using all the senses, including touch, taste, and smell, which can increase support for multi-person multi-modal interaction and remote presence. In this talk, we present an alternative ubiquitous computing environment and space based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for interactive communication, culture, and play.
Over the past 20 years, there has been a huge change in the mobile technologies we use and the applications we have available to us. We have gone from a world where location-based technologies only existed in a handful of labs, to one where it is commonplace used by millions, if not billions of people every day. However, surprisingly, we haven't progressed much past location-based systems in terms of true innovation, for building intelligent, adaptive and compelling mobile systems. In this talk, I will review the last few decades of mobile and context-based systems, and point out opportunities for building more compelling instances. In particular, I will highlight the value of studying individual routines and behaviors as a mechanism for creating valuable adaptive mobile systems. This will include work in algorithms, modeling, and application development, in a variety of domains from automotive to health to education.