Accepted Interactive Tutorials
Wearable Computing: A Human-centered View of Key Concepts, Application Domains, and Quality Factors
Date: Tuesday, September 23
Location: Studio E
Organizers: Vivian Genaro Motti, Spencer Kohn and Kelly Caine, Clemson University
Prerequisite/requirements:: None. Participants with interest in the topic are welcome, regardless of their domain or background.
The solutions provided by wearable computing have already been proved beneficial for various application domains, ranging from entertainment to safety critical systems. By integrating computational capabilities in clothing and accessories, wearable devices offer a great potential to support several human activities, including: monitoring the vital signs of patients, augmenting human capabilities, replacing and improving sensory organs, tracking daily activities or even notifying medical emergencies. Although wearable computing has already been proved successful and promising in a variety of scenarios, its problem space is broad and the design solutions are largely unexplored. Relevant information is scattered across sources, making it difficult and time consuming for interested parties to find unified support that guides them towards the best design decisions. This tutorial provides a comprehensive view about the state-of-the-art of wearable computing from a human-centered perspective. We present background information (key concepts, and theoretical definitions), illustrate application scenarios, form factors and their use cases, and we conclude by presenting the advantages and disadvantages of existing approaches, as well as, principles, guidelines, and quality factors that are relevant for improving the design process. During the tutorial, interactive activities will enable participants to reflect about the contents presented (through brainstorming sessions) and also to apply them in practical case studies (through focus groups sessions).